Portrait of Andres Perez

Hi, I'm Andres Perez.
Software engineer in Toronto, Canada.

Production systems by day.
Hex mazes by night.

I'm a senior software engineer at Tanium, working on observability and platform systems. In my spare time I make Hextracer, a puzzle game about mazes you can only partly see.

Press QWEASD to take over and reach the green tile.

01Day job

Senior Software Engineer at Tanium.

I work on observability and platform systems: the signals that tell you what production is doing, and the platforms that keep software shipping.

Most of my days are spent in Go, Kubernetes, and CI/CD. Before Tanium, I did monitoring and platform work at Ubisoft and IBM Data & AI.

Venezuelan-born, Colombian at heart, and living in Toronto.

  • Go
  • Kubernetes
  • CI/CD
  • Observability
  • Platform engineering
trace / career 3 services status OK
  1. ibm Data & AI
  2. ubisoft Monitoring & platform
  3. tanium Senior Software Engineer
  4. observability
  5. platform systems
  6. ci/cd

02After hours

Hextracer, my indie game.

A time-trial puzzle game set in hex mazes you can only partly see. Your light grows while the clock runs, so every level asks the same question: move now, or wait for a clearer path?

I build it in my spare time with Godot. You can replay a seed against a ghost of your best run, or race up to six players online on the same mazes.

It's also where the day job leaks in: deterministic seeds, a written fairness ruleset for races, and race rooms running on Cloudflare Durable Objects.

Gameplay from the current build. Windows and SteamOS + Linux.

03Side quests

Smaller things I've made.

04Elsewhere

Say hi.